

Click on the barracks.įollowing inscription says to choose the second building. There is an inscription calling select the first building to be moved.

(What the author wanted to portray the script I did not understand :-)) Click on the mouse on it. Swap them.ĭownload Travian Building Mover. Let's say you do not like the location of the barracks and the main building. With Building Mover'a we are very simply in the game will change the houses in some places. Suppose you built up his village, but unhappy with the location of buildings. As the name implies, the script is designed to move the buildings in the center of the village. Travian Building Mover-quite an interesting script running the new version of Travian 3.5. REMEMBER: This script will NEVER provide automatic / scheduled action! We want the game was between us, not letting two computers play against each other! Read more

Multihanter never suspect you to use this script, but only if you do not tell this to someone.įor opponents of scripts and "cheating" Travian, I want to translate the words of authors beyonda: If what is units were set incorrectly, or the function turned out to be unnecessary, you can always change the settings. We read everything in front of functions that we need put the checkboxes. In the table are listed the functions that it can perform. Setup Menu appears, Travian Beyond Setup. In the upper left corner there is a new icon. Let's start.Īfter installation open the page Travian. This script works with the new version 3.5. After installing beyonda an opportunity to use most of the functions of paid plus, not wasting the game gold. Beyond changing the game interface, making it more flexible, convenient, customizable. As I said, this script for Travian is very simple, but it will be very useful for beginners Travian.ĭo not forget our rules dear friends! Read moreīeyond (Beyond) - the most important script, which gives great advantage to the player uses it. But the tree is too much (highlighted in green) - to build a sawmill while not necessary. Consequently, building / apaem grain field. In my example shows that the output of grain is not sufficient (highlighted in red). If you develop a field in its optimal proportions, nothing will be highlighted. If the development of the resource is too small, the script highlights the resource red. The script shows how to best develop the resource field. The unpretentious script for the new version of Travian, allowing production to normalize and balance the production of resources.
